Players
may agree on one or more dictionaries prior to
the start of the game. Capitalized words,
strictly foreign words, and abbreviations are not
allowed.
A challenged player must
always spell all new words formed completely
including all letters represented by asterisk
tiles. Two explanations may be required for an
asterisk used in two directions to form two new
words.
If the spelling offered
by the player for any of the new words formed is
not in any of the dictionaries agreed upon
(applying their conventions for regular endings),
a challenge made against the word is deemed to be
successful. It does not matter if the word was
found at some other time in some other
dictionary. It also does not matter if the same
tile play could have corresponded to the correct
spelling. What you spell is what you played,
except as noted below.
If a player provides a
spelling that does not correspond to the tiles
he/she played (this can happen), that, too, is
deemed to be a successful challenge.
Having some idea of the
breadth of the Dictionary you are playing
withEncyclopedic versus Collegiateis
another factor that makes a game of WildWords
interesting.
When playing online,
M/W's dictionary is a good source (link in Other
Menu). Although this dictionary is limited,
remember, it is limited for both players. It
introduces a certain risk in playing an esoteric
word. Also, the dictionary does not include some
very reasonable "un" words if the
definition is simply the opposite of the normal
word.
|