Over 5,000 sold, just a few hundred left.
Hasbro? Mattel? Google? Facebook? Oprah? Martha Stewart? Anybody interested in acquiring WildWords or partnering to spread this game to a wider audience. Write to firstname.lastname@example.org
WildWords is the Combination Deluxe
Pizza of word games. It offers the richest plate of
possibilities, decisions, and consequences. No word game
has ever been so friendly to all words and so open to
Statistics about Scrabble are from Word Freak :
The Bottom Line: More
Fun. And, No
Details: A dozen wild tiles can represent any
sequence of one or more letters. They have no point value
but they sure help in finding 7-tile plays. 20 yellow
turn-to-wild squares (about 8 get used) convert (flip)
regular tiles into wild tiles and add the opportunity to
use an awkward tile for something better. Wild tile
functionality and turn-to-wild squares are part and
parcel of a game of WildWords. Neither the tile nor the
square nor the wildness rule exists in Scrabble, so there
is no way in Scrabble to think bigger or better than the
letters in your tray.
It is not necessary to consider previous plays. Use a wild tile or converted tile already on the board for a new purpose in your play. You just have to defend what you play, when you play it, and only if your opponent risks a challenge. A timely bluff is a part of WildWords. The scoring system is similar to Scrabble with bonus squares. However, the 40 point bonus for 7-tile plays is a major factor in winning games. Four penalty squares diminish the advantage of going first. You may dump all (not some) of your tiles in the bag, mix, and draw a complete fresh set at the start of your turn without losing the turn. That also makes for interesting decisions leading to moments of joy and regret.
|Game Play: To
provide a taste of WildWords, I took five turns making a
first play on the board. From in-store demos I have
learned that people often make assumptions about
WildWords that are completely wrong. The experiment was
done once. I drew randomly with no fudging of any kind. I
gave myself around a minute and a half to take the turn.
Mind you, I have played the game many times and consider
myself a good player. Here's what happened.
I always look first for a seven tile play. I suspected I would not find one without placing the M, F, or B on a turn-to-wild square and using it for other letters. In a seven tile opening play, you can shift the start of your play to place one of the first two tiles or last two tiles on such a square. You will, however, also cover a 20 point penalty square. (That's why playing first isn't such a big advantage.) In terms of mechanics, I started by turning over the F in my tray and shuffling my tiles to see what that might lead to. I cannot easily imagine words with an F used for a series of other letters without turning the F upside down in my tray. I did the same thing with the M and B. A common sense approach is needed to play WildWords. It's not all brilliant inspiration!
The word I came up with was BEFRIENDED. The M was placed on a turn-to-wild square. The blank side is turned up, and the tile may be used like a wild tile. The result was 46 points including the 40 point bonus for using all seven tiles and the minus 20 for covering the penalty square.
Again, I looked for help from the board to flip a tile. Probably an A.
My word was MAXIMIZES. The X is on a double letter. It's not just about using seven tiles. It's about getting the most out of them as well. The total score was 58 points. BTW, spotting possible words for an opponent's play is a skill that develops quickly but never achieves perfection. And challenging requires considering the current score and the value of the play. Risk factors and player personalities are part of the game.
This tray was clearly short on vowels. I looked for consonants that can follow each other--GR, CR. WR led me to my play.
Checking later, I discovered that GUTWRENCHING is not a single word. It needs a hyphen. I would have lost my turn had I been challenged. That decision, however, might have been a bit gut-wrenching for my opponent to make. The play was 48 points or perhaps zero in a real game.
The Y seemed problematic to me.
CHAMPIONED was worth 40 points. Finding plays is often about recognizing series of letters that commonly occur like IONED and then searching for a word that has them. It is important to use up a maximum number tiles to insure you draw your share of wild ones. That's another factor that discourages making plays using just a few tiles.
I exercised the unpenalized (once per turn) trade-all-tiles option as this was a crummy tray. I later realized I could have played UNGUARDED to use all seven tiles. One A would have been put on a turn-to-wild square to make it wild--UNGUA*D. A tray is often better than it first appears. You have to avoid making snap judgements based on a Scrabble mindset.
BREAKER was worth 78 points. No board help was needed.
All my opening plays used all seven tiles which might include a bit of luck but not much. The average score was 54 points. The average length of a word was 9.6 letters though one word was not a word. That happens. Were my plays the best that could be made? Certainly not. WildWords rarely offers obvious choices. There's a learning curve that rises sharply at first but never ends.
I would have enjoyed fudging trays and boards to recreate some of my proudest moments like DISCOMBOBULATING (D*BOBU*G) which covered a triple and double word square for 162 points. But that isn't my run-of-the-mill turn and wouldn't be a fair representation of typical. [BTW, the box for my Scrabble set shows the play of the word CHALLENGING. I suspect a Scrabble board is more likely to be hit by an asteroid than have that word played upon it!] While my experiment merely scratches the surface of WildWords, I do believe it demonstrates that the vocabulary of WildWords separates it from every other word tile game in the marketplace. The realistic incorporation of complete English is a revolution in word play albeit a quiet one for now.
You are welcome to download the Free PC Version and start gaining experience at finding great plays yourself. It's really quite amusing and satisfying as you get better at it. And it is not a crime to make a five or six tile play of a nine letter word. That's still more interesting than Scrabble! You can also try the link below to some puzzles for your browser.
Some WW Puzzles Right Now!
(Java Enabled Browser Needed. No Harm In Trying.)
Story And Some Bluffing/Spelling Issues:
I was watching CNN shortly after inventing WildWords, and Andrea Koppel used the expression "scared the living bejesus out of them." I thought, "great word, I wonder how you spell it?" My wish was a J and a Z. I looked it up, and an alternate spelling was indeed "bejeezus." The very next day I made the play *JEEZ** with the help of a turn-to-wild square and an asterisk tile already on the board. It drew the challenge I was hoping for.
If I had not known the spelling of bejeezus with certainty, I would have said my word out loud in a ploy to discourage a challenge. With this technique, you can succeed with words you are not sure how to spell if you are sure the play conforms to the correct spelling. How many people with a baccalaureate could spell the degree they hold? I just looked it up, but I wouldn't have hesitated to play BAC*ATE and announce it. I don't think an opponent would challenge me to see if I really knew the full spelling.
In the same vein, an opponent may spot a legitimate word for what was laid down as a bluff. The post game discussion of unclear plays and situations often brings undercurrents to light and can be quite amusing. There is always a certain amount of "Spy vs. Spy" type thinking that goes on in our family's games. The level of uncertainty in WildWords gives weak spellers (like myself and many others) a break.
You can, of course, choose to:
play by the official rules (no mandatory announcements ),
Note: I have seen eight-year olds grasp the game well, but I put "12 and up" on the box to be safe.
The Opinions Of Others:
I don't know any of the people whose reviews or comments are included below.
Some seem to emphasize the more words aspect. Some seem to emphasize the more game aspect.
Either way they find more fun.
One Of My Favorite Exchanges With a Customer and a Nice Story
Learn by example.
Watch a play by play between Bush and Kerry (click here).
Links to independent reviews:
- GamesFirst.com: "If you know a Scrabble fan, do them a favor and turn them on to WildWords."
- CriticalGamers.com: "No longer will you play with only the letters in the tray in front of you -- now the voices inside your head get their turn, too ..."
- Silicon Valley Metro: "All these elements completely turn Scrabble on its head ... Who would have thought that an asterisk ... would lead to so much fun?"
- Los Gatos Times: "It's Scrabble times ten - it's much more creative."
- Major Fun.Com: "Uniquely profound. Uniquely challenging. Uniquely fun."
- Take Our Word For It (The Word-origin Webzine): "... a rollicking good time. What a great idea!"
- Q&A Session With WildWords Creator
Comments found on the Web:
"I think that if this game was first, and Scrabble were recently invented and marketed as a 'better WildWords' - that most people would probably just laugh it off." "A wonderful word game! It is similar to Scrabble, but I much prefer Wildwords to Scrabble. The wild tiles and spots open up this game in a way that can just not happen in Scrabble." "OK. I do not like Scrabble. I love word games. But these ... changes make the game so much more fun and accessible." "My friends who love crossword puzzles love this game leaps and bounds more than they like Scrabble." "This is way more fun in teams! You can tell your partner your insidious plan that you can't work out, and she can give you something that fits it, and vice versa. Ah, the satisfaction of playing F*Q*Y, and getting a unanimous challenge from every opponent. (FreQuencY was the play)." "I think Scrabble is more for knitters and stamp collectors. WildWords is more for bungee jumpers and skydivers."
Emails from owners with different perspectives:
"My friend gave me WildWords for my birthday, and I must tell you that I love it. As a tournament Scrabble player, I can tell you that I am very picky about variants of our crossword game, but this one is well designed. Kudos!" "Scrabble, schmabble ...
"Thanks for all you have done to make my life way more exciting with long interesting creative words on this board and thinking way outside the box to win. Finally a game where poets and wild thinkers can win, rather than spreadsheet-oriented rule-followers!"
"I adore this game! I'm a pretty serious Scrabbler--not tournament level, but I love the game and take it a mite too seriously. This is a different game entirely. Double and triple words matter, but the real challenge and joy to this game is using all of your tiles. A good player can do this quite often with creative asterisk usage and judicious use of the "tile trade-in" rule. Plus, none of my friends will play Scrabble with me anymore, but they'll try this game. Sometimes they even win!" (comment found at YouTube). "My Mum is a Scrabble addict and adapted to the game quite well. Hopefully I can transform our Scrabble-addicted family to a WildWords-addicted family by next Christmas. I HATE Scrabble and loved this new game for its flexibility." "It works remarkably well in German but in an ideal world the distribution of letters would be slightly different (of course). The English version is just great & brings out a mischievous streak in people ;-).
"So congratulations on what we think is a brilliant game and much more fun than Scrabble. Hope the game really takes off for you. And thanks again... I'm sure we'll have many many more nights of verbal creativity & laughter with this."
"One thing we like - it's really a crap shoot, and our games are sometimes very close, while other times one of us just slaughters the other. I'm inclined to "bomb" every play I possibly can, where her strategy is denser." "I wanted to let you know that I purchased WildWords a few months ago. Since that time I have fallen in love with this game! ... I appreciate your work in producing this game. Wild Words is always a joy to play. Thank you for your efforts. " "I love your game. It's fun and outside the box and brilliant. ... , thanks for sharing your great idea with us! " "This fixes everything wrong with Scrabble." "It's what Scrabble should have been."
For the Non-Competitive:
You don't have to be a genius or wordsmith to enjoy the freedom of WildWords any more than you have to be a race car driver to enjoy driving a Lamborghini around the block. No matter what, it's fun to play more interesting words.
For the Super Competitive:
If you are worried WildWords could not work in the context of a highly competitive and intellectual environment, you are completely wrong. The game offers its experts incredible depth. And when you add a chess clock and the pressure of time, well, bring your best deod*nt and possibly d*pers.
For Tournament Scrabble Players:
I once held a contest to develop a catchy slogan that would speak to you in the familiar terms of your own language. The winning entry:
"Come one, come all, faqirs and qaids, vavasors and chalutzim, soucars and judokas, kabakas and kamaainas. An oe of flux is shaking the Scrabble aalii, so put that quaich of kvass in its zarf, scrape together your sous, zaires, xu or prutah, put on your zoris or chukkas, and climb in your troika, caique, bidarka or quadriga and make like a jehu (not an ai) to your closest souk to buy WildWords!"
For Word and Game Haters:
I suppose WildWords could end up a novelty item from the early 21st Century that your descendants might take to a future episode of Antiques Roadshow.
|Comments, Feedback, Great Marketing Ideas, Questions?|
to the "More Game Info" page for examples, tips, etc.
The "Download Page" has a free 2-player or practice Internet version for a PC.
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